Environment Modeling With Autodesk Maya
Embark on an extraordinary journey with this tutorial and discover the secrets of modeling a captivating sci-fi environment in Maya.
I’ll be sharing with you how to plan and organize personal projects, keep motivation and be efficient in tackling such a large environment scene. Discover a seamless modeling workflow that thrives on precision, channeling attention towards shapes, forms and harmonious proportions. Uncover ingenious kitbashing and modular asset strategies that infuse life into your scenes.
The adventure begins now!
$ 54
It’s the first episode of a series of tutorials made of 3 parts: Modeling (EP.1), Texturing/Shading and LookDev (EP.2) and last but not least Compositing (EP.3). Based on the original concept art by Sean Vo.
WHAT YOU’LL GET DIRECTLY AFTER PURCHASE
- 1 – Introduction
- 2 – Project overview
- 2.1 – Visual analysis
- 2.2 – The power of personal projects
- 2.3 – Planning and organization
- 3 – Preparing for the project
- 3.1 – Project requirements and scope
- 3.2 – Visual references
- 3.3 – Project breakdown and components
- 4 – Establishing the mindset and workflow
- 4.1 – Professional mindset
- 4.2 – Time management
- 4.3 – Modeling workflow
- 4.4 – Kitbashing with modular assets
- 5 – Project organization and file management
- 5.1 – Automated project setup
- 5.2 – Project files and versions management
- 5.3 – Automatic backup and file versioning
- 5.4 – Benefits of project management tools
- 6 – +100 hours of modeling videos – Realtime (no audio commentary, with music)
- 7 – Conclusion
- 3d scene without Uvs and textures (.mb, .ma, .fbx, .obj)
- Clay render image 8K
- Wireframe render 8K
- Bonus wallpaper
SNIPPETS OF VIDEO CONTENTS
- Blocking the scene (analyze, proportions, perspective, camera)
- Modeling based on multiple references
- Creation of kitbash sci-fi panels and modular assets
- Sculpting cliffs and rocks in Zbrush
- Dealing a huge amount of assets, how to organized them
- And a lot more…
IMPORTANT NOTE
It’s an intermediate tutorial and you should be already at ease with your software to correctly understand this tutorial.
SOFTWARE USED
Autodesk Maya, Arnold Render, Pixologic Zbrush, Quad Spinner Gaea
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