Create a 3D Face from scratch with ease
In this tutorial you will discover and follow along how to create a 3D Face from scratch in Autodesk Maya, sculpting in Pixologic Zbrush and texturing it all in The Foundry Mari and Substance Painter.
There is a lot of techniques and tips that you can grasp and learn to achieve similar result.
$ 15
WHAT YOU’LL GET DIRECTLY AFTER PURCHASE
- 45 hours of video – Realtime – Full HD 1080P (No Audio Commentary)
- Nox Face 3D model (3d mesh & hair)
- Textures 8K & 4K Format
VIDEO SUMMARY
SCULPTING
- Sculpting Part 1 (04h10)
- Sculpting Part 2 (02h10)
- Remeshing (03h38)
TEXTURING
- Texturing Part 1 (05h16)
- Texturing Part 2 (03h08)
- Texturing Part 3 (05h20)
GROOMING
- Eyebrows & Eyelashs (02h50)
- Hair & Fur (04h15)
RETAKE
- Retake Part 1 (05h22)
- Retake Part 2 (03h30)
- Retake Part 3 (03h55)
BONUS
- Concept_Art (02h46)
- Substance Method (0h03)
IMPORTANT NOTE
It’s an intermediate tutorial and you should be already at ease with your software to correctly understand this tutorial.
SOFTWARE USED
Autodesk Maya, Pixologic Zbrush, The Foundry Mari, Algorithmic Substance Painter, 3DsWrap
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