Environment Texturing With Substance Painter

Embark on the next phase of your journey!

In this tutorial, you will unlock the secrets of lighting, texturing and look development to bring your sci-fi environments to life. I’ll guide you through professional project planning and organization, ensuring you stay motivated and efficient in tackling such a large environment scene.

Learn precise techniques like the UDIM workflow, PBR texturing and the powerful ACES workflow. Create complex smart materials in Substance Painter and automate tasks with Python scripts.

The adventure continues now!

$ 54

Ratings 5.0

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An Unexpected Odyssey | EP.2

It’s the second episode of a series of tutorials made of 3 parts: Modeling (EP.1), Texturing/Shading and LookDev (EP.2) and last but not least Compositing (EP.3). Based on the original concept art by Sean Vo.

WHAT YOU’LL GET DIRECTLY AFTER PURCHASE

  • 1 – Introduction
  • 2 – Project overview
    • 2.1 – Visual analysis
    • 2.2 – The power of personal projects
    • 2.3 – Planning and organization
  • 3 – Explaining The General Workflow
    • 3.1 Overview
      • 3.1.1 Asset Data Preparation In Maya
      • 3.1.2 Texturing In Substance Painter
      • 3.1.3 Shader Creation And Application In Maya
      • 3.1.4 Summary
    • 3.2 UDIM’s Vs Non UDIM’s Workflow
      • 3.2.1 Non-UDIM Workflow
      • 3.2.2 UDIM Workflow
      • 3.2.3 Where Non-UDIM ‘s Workflows Are Preferable?
      • 3.2.4 Summary
    • 3.3 PBR Texturing
      • 3.3.1 Explanation Of PBR And Its Advantages
      • 3.3.2 Key Concepts
      • 3.3.3 Metallic Vs Specular Workflow
      • 3.3.4 Your Go-to Tool For Pbr Material Creation
  • 4 – Bridge Substance To Maya
    • 4.1 Classic Worflow
    • 4.2 Enhanced Workflow With S2M
  • 5 – ACES Workflow
    • 5.1 What Is ACES And The Power It Holds?
      • 5.1.1 Introduction
      • 5.1.2 Why Is It Recommended?
      • 5.1.3 How It Works?
      • 5.1.4 ACES In Depth
      • 5.1.5 ACES In A Nutshell
      • 5.1.6 Online Documentation
    • 5.2 Aces In Maya
      • 5.2.1 Download ACES OpencolorIO 1.2
      • 5.2.2 Installation Of ACES OpencolorIO 1.2
      • 5.2.3 Configuration Of ACES OpencolorIO 1.2
      • 5.2.4 Colospace And Idts
      • 5.2.5 Practical Example
    • 5.3 ACES In Substance Painter
      • 5.3.1 How To Configure ACES In Substance Painter?
      • 5.3.2 Installing Aces Luts For Substance Painter
      • 5.3.3 Exporting Maps
  • 6 – Automation Via Scripts
    • 6.1 Scripting For Automation Repetitive Tasks
    • 6.2 Creating A Python Script For The Mesh Lights Setup
  • 7 – Creating A Complex Smart Material In Substance Painter
  • 8 – +40 hours of texturing videos – Realtime (no audio commentary, with music)
  • 9 – Conclusion
  • 3d scene with Uvs but no textures/maps included (.mb, .ma, .fbx, .obj)
  • Substance Painter Look Dev scene with shader ball
  • Final render image 8K
  • Clay render image 8K
  • Wireframe render 8K
  • Bonus wallpaper

SNIPPETS OF VIDEO CONTENTS

  • ACES explained & demystify
  • ACES in MAYA – Workflow
  • ACES in SUBSTANCE – Workflow
  • Look Development
  • Preparing Assets for Substance Painter
  • Shaders / UV Layout
  • Full Texturing in Substance Painter
  • Dealing with a huge amount of data, how to organized them
  • And a lot more…

IMPORTANT NOTE

It’s an intermediate tutorial and you should be already at ease with your software to correctly understand this tutorial.

SOFTWARE USED

Autodesk Maya, Arnold Render, Substance Painter

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