Creation of an Dystopian Environment With Maya, Arnold, Nuke

In this tutorial you will discover and follow along how to, model a complete cyberpunk environment in Maya, approach Texturing and Shading procedurally with the power of Maya nodes, accomplish the Look Development and Lighting with the ACES workflow and finally composed the final artwork in Nuke.

There is a lot of techniques and tips that you can grasp and learn to achieve similar result.

$ 42

Ratings 4.8

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Cyber Slums

WHAT YOU’LL GET DIRECTLY AFTER PURCHASE

  • An introduction video (audio commentary)
  • +100 hours of video – Realtime – QHD 1440p (no audio commentary)
  • A conclusion video (audio commentary)
  • 3d scene without Uvs and textures (.mb, .ma, .fbx)
  • Final render image 6K
  • Bonus wallpaper

SNIPPETS OF VIDEO CONTENTS

  • Blocking the scene (analysis, proportions, perspective, camera)
  • Modeling based on multiple references
  • Lighting with advanced light linking
  • Look Development with the ACES Workflow
  • Procedural Texturing & Shading with the power of Maya nodes
  • Creating falling rain with Maya nParticules
  • Adding atmosphere with volumetrics lights
  • Advanced compositing in Nuke
  • And a lot more…

IMPORTANT NOTE

It’s an intermediate tutorial and you should be already at ease with your software to correctly understand this tutorial.

SOFTWARE USED

Autodesk Maya, Arnold Render, The Foundry Nuke, Algorithmic Substance Designer, Adobe Photoshop

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